v0.1.41 (Early Access)
An attack can no longer arrive faster than your internet line. Loading a save stops paying quest rewards you already collected, and saves damaged by the resize bug heal themselves.
Fixed
Quests
- Loading a save no longer pays quest rewards again. Every reload re-completed the milestones you had already cleared and granted their cash a second time. Hard mode was hit hardest.
Codex
- Gear your scenario starts you with is in the codex. Equipment a scenario pre-builds, like the garage internet box, never unlocked its entry, because nothing was ever delivered or unboxed to notice.
Security
- An attack cannot arrive faster than your internet line. A 12 Gbps flood on a 1 Gbps line was delivered in full, and your firewall reported absorbing bandwidth that could not exist.
- The attack readout works at garage scale. It counted whole gigabits, so anything a garage line could carry rounded to zero and read as no attack at all.
- A small site can raise a DDoS alert. The alert waited for a fixed amount of traffic to leak, which a garage can never reach once a flood is capped at its line.
- Hard mode's garage is defensible. Its scrub requirement asked for more than the gateway and its add-ons can absorb, because the flood was never bounded by the line it arrived on.
Changed
Security
- A flood you absorb still costs you. It filled your line on the way in, so scrubbing it cannot hand the bandwidth back. Your servers are protected, your pipe is not.
- A fifth of your line always gets through. An attack can take at most 80% of a circuit, at every tier, so a flood is sustained pressure rather than an instant blackout.
Notes
- Load once to heal an over-packed machine. A save from v0.1.39 can hold a server carrying more memory than it physically has. Loading moves the excess onto a machine that fits.
- Nothing is resized to make it fit. A customer who bought 21 GB keeps 21 GB. If no machine in your fleet can take it, it stays where it is and the log says so.
- Load once to fill in the codex. Hardware your scenario started you with unlocks on load. Add-only, so nothing you have already unlocked is lost.
- Quest cash you were paid twice stays paid. There is no way to tell a duplicated reward from an earned one after the fact, so balances are left alone. No further duplicates.
- Saves work in both directions with v0.1.40. Nothing in the save format changed.
- Multiplayer needs everyone on v0.1.41. The world update format changed, so a player on an older build cannot join you.
- API:
active_ddos_gbpsis nowactive_ddos_mbps, in megabits. Renamed rather than rescaled so nothing keeps reading it and gets an answer a thousand times off. The Prometheus metric keeps its name and unit.