Uptime v0.1.12 (Early Access)
More from your feedback. This one is about getting unstuck: relocation no longer hinges on cash you have already spent, plus a clearer read on what your next site actually needs, and a few basement fixes. Keep it coming on Discord: discord.gg/V7YVmA2Fux.
Progression and relocation
- Relocation now unlocks on the size of your business, not the cash in your account. Moving up is a funded relocation that carries your customers and capital forward, so it never costs you liquid cash to make the move. The old cash gates were quietly punishing the players who did the sensible thing and reinvested in hardware, leaving a thriving operation stuck with a full book of customers and an empty wallet. Sites now unlock on monthly revenue instead:
- Garage to Basement: reach $20k/mo revenue with 30 active customers.
- Basement to Small Colo: reach $60k/mo revenue with 30 active customers and 0.40 reputation.
- The basement bar sits higher on purpose, to keep you building down there a little longer before the colo opens up.
Seeing where you stand
- New Monthly Revenue objective. Your progress toward the next site's revenue target now sits right beside the customer count, instead of being something you had to work out for yourself.
- You get a heads-up the moment you can relocate. No more opening the ops console and checking the Relocate tab to find out the door was already open.
Fixes
- The basement no longer starts with a free full-height rack. You move in with the wall cabinet for your carrier handoff and buy your first floor rack yourself, same as the garage.
- The relocation cutover-plan buttons (Rushed, Planned, Phased) had a click area smaller than they looked and were awkward to hit. Fixed.
- Existing garage and basement saves pick up the new gates and balance automatically on load. No new game needed.