Patch notes
Steam patch notes are mirrored here automatically, so fixes and gameplay changes remain searchable alongside the rest of the wiki.
A slow connection no longer gets you kicked out of a shared game, and joining one downloads less than half what it did. The audit recorder has its own console, with real logs…
v0.1.46 (Early Access)Dutch joins the language list and every other translation is caught up. Indicator lights glow in their real colour, old customer messages clear out, and joining a friend works…
v0.1.45 (Early Access)Joining a friend works on any size of save now, and opening the ops console no longer stutters. An attack alarm now clears when the attack stops instead of flapping or…
v0.1.44 (Early Access)An attack your edge absorbs no longer costs you tenants, reputation or trust. Friends can join your game again, growth requests survive a reload, and winning or losing a run…
v0.1.43 (Early Access)An attack your edge is absorbing no longer costs you customers. Saturation, port load and threat figures now read the busier direction instead of adding both together. Fixed…
v0.1.42 (Early Access)The ops console stops showing you numbers that belong to another tab, another tenant, or an earlier moment. A flood that fills your line reports the line as full again. Fixed…
v0.1.41 (Early Access)An attack can no longer arrive faster than your internet line. Loading a save stops paying quest rewards you already collected, and saves damaged by the resize bug heal…
v0.1.40 (Early Access)A struggling player no longer freezes the host's game. Approving a request for bigger machines now moves the customer somewhere that can hold them, and hard mode stops cutting…
v0.1.39 (Early Access)Multiplayer sessions no longer drop your friends, and eighteen new customers arrive. Garage to Glory: Hard is playable for the first time, and the world now throws trouble at…
v0.1.38 (Early Access)Datacenters run smoother while you walk and after you load, and a frozen control plane recovers on its own. Incidents count every kind of customer now, not only the ones…
v0.1.37 (Early Access)Cables load with the paths you actually laid, and customers stop asking for more machines every minute. Runaway contracts are cut back to a size your customer could have…
v0.1.36 (Early Access)Crowded datacenters run far smoother while you walk around them. Opening a server console in co-op also stops freezing a guest and dropping them from the session. Added The…
v0.1.35 (Early Access)Crowded datacenters stop stuttering, and servers patched through a patch panel now count as wired and get paid for. Stuck growth requests, object storage dropping out, the…
v0.1.34 (Early Access)The ops console stops under-counting rack space and stops hiding a second zone's cages. Sorting, navigation and rounding are fixed across its tables and tabs. Fixed Ops console…
v0.1.33 (Early Access)Ageing hardware stops taking memory, cores and disk space off your servers. Wear now costs disk speed and electricity, and nothing else. Powering on a new server no longer…
v0.1.32 (Early Access)Czech, Danish, Polish, Spanish and Brazilian Portuguese join German and French. Patch panels go on sale, and you can finally cable one. Every kind of customer can ask you for…
v0.1.31 (Early Access)Servers and switches no longer break for no reason, and a switch failing no longer switches off the servers behind it, so a second switch finally protects what it was bought to…
v0.1.30 (Early Access)German and French are in, both experimental. Boxes on the shipping pallet stack properly instead of floating in mid air, you cannot lift one out from under another, and setting…
v0.1.29c (Early Access)Three networking fixes. A switch port no longer claims a live link into a machine with no power, a cable between two switches at the same level in your fabric stops reading…
v0.1.29b (Early Access)A fix for something v0.1.29 broke: a cable run straight from one port to another was taking a detour through the rack's cable manager instead of going direct. This release also…
v0.1.29 (Early Access)The big one this release is traffic. If you have ever built a second core switch and watched every switch, router and firewall in the room report the same number, that is…
v0.1.28c (Early Access)A performance release. Large operations, somewhere around a thousand customers, had slowed to the point of being unplayable, and two pieces of per-update bookkeeping turned out…
v0.1.28b (Early Access)A follow-up to v0.1.28. A service that came up short of what you are paying for now gets topped up when there is room for it. The local API gained the one thing it was missing:…
v0.1.28 (Early Access)Your data center now has an API, as an experiment. The delivery robot carries what will physically fit on it, which is a lot more than it used to allow. Pausing the game now…
v0.1.27c (Early Access)v0.1.27b fixed one of the three ways a managed database could be destroyed. This fixes the other two, and repairs the damage they left behind. If a customer's database reads as…
v0.1.27b (Early Access)A hotfix for v0.1.27. Dedicating hosts to a customer could destroy that customer's managed database; affected saves repair on load. Fixed Databases Dedicating hosts to a…
v0.1.27 (Early Access)Deliveries New: a delivery robot at the Data Center. Load it up in the shipping zone, press E on the control panel on its pole, and pick a rack row. It drives itself down the…
v0.1.26b (Early Access)A hotfix for v0.1.26, mostly performance on large saves plus a set of things that were quietly doing the wrong thing instead of failing loudly. Fixed Performance Cut the…
v0.1.26 (Early Access)This one is mostly about alerts that were lying to you, and a load model that punished you for spikes your hardware could easily absorb. Alerts Saturation alerts now name the…
v0.1.25 (Early Access)New Security The border security gateway is back on sale, and it is all hundred-gig now. The biggest inline firewall you can buy was pulled from the shop a while back because…
v0.1.24 (Early Access)Fixed Racks and the world Pressing Escape while renaming a rack now closes the name box properly. Escape cleared what you had typed but left the box holding on to the keyboard,…
v0.1.23 (Early Access)Fixed Network fabric "Auto-enable L3 routing" now routes every link between two L3-capable switches. The setting was on by default and did almost nothing. It only ever looked…
v0.1.22 (Early Access)Fixed Stability Quitting no longer raises a crash report. Shutdown ran correctly and your save was written, then the process reported a crash on its way out. Nothing was ever…
v0.1.21 (Early Access)Added Cabling Cables can now run under the floor. A cable duct sits beneath the raised floor along the ends of the rack rows, with a drop-in vent at each row end. Route a cable…
v0.1.20 (Early Access)Added Multiple availability zones The internet and connectivity screens now label each carrier handoff by its zone. Once a site spans more than one availability zone, each zone…
v0.1.19 (Early Access)Changed Customers Enterprise and regulated customers can now sign and be served (compliance requirements temporarily lifted). The top end of your customer roster (banks,…
v0.1.18 (Early Access)Fixes World & interaction A and D now step to the uplink rack. While you're inspecting a rack, A and D slide you to the rack next to it in the same row. In the data center the…
v0.1.17 (Early Access)New This release is a major expansion of the VXLAN network isolation you already had, and a ground-up reimplementation of the old service pools. The private networks you could…
v0.1.16 (Early Access)New: the prospect decision card Deciding whether to sign a prospect now opens a rebuilt two-column card. Who they are and what they pay sit at the top, what they want is on the…
Re-release of v0.1.15Fixes the bugged migration heal causing lag on load of busy saves
v0.1.15 (Early Access)This patch adds customer network isolation, fixes how contention and placement read, makes saves rebalance when they load, and includes a cable-rendering fix. New: network…
v0.1.14 (Early Access)Stability Added safeguards against a GPU hang and driver reset reported on some Linux systems with AMD graphics (Mesa RADV, RDNA3). On affected setups the highest Global…
2026-07-18 v0.1.13 (Early Access)Thanks for all the reports. This patch is a bug-bash pass driven almost entirely by your feedback. New A getting-started guide for your first ten minutes in the Garage. A…
Uptime v0.1.12 (Early Access)More from your feedback. This one is about getting unstuck: relocation no longer hinges on cash you have already spent, plus a clearer read on what your next site actually…
Uptime v0.1.11 (Early Access)First update since launch, straight from your feedback: garage pacing and money, CPU contention that was crying wolf, and a batch of placement and console fixes. Keep it coming…
Uptime v0.1.10Oversubscription The capacity fit indicator now responds to your overcommit dial. Comfortable and Tight used to be measured against a host's raw physical CPU, so the dial never…
Uptime v0.1.10 (Early Access)Welcome to Early Access Uptime is now in Early Access, and I am glad you're here. Thanks for taking a chance on a game about building a cloud provider from a garage up. It's…
Uptime 0.1.3: "It's Always DNS"We built a datacenter sim where the incidents are real. It turns out one of them was a little too real: a scripted DNS outage that opened, degraded every customer, and then, in…